[Statedef 1000043]
type = U
movetype = A
physics = N
ctrl = 0

[state , explod消除，避免出現問題]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[state , 當進來的是helper則自毀]
type = DestroySelf
trigger1 = 1
ignorehitpause = 1

[state , Changeanim2]
type = Changeanim2
trigger1 = 1
value = 8899;我方的攻擊框動畫，配合下方的hitdef獲取hitpausetime
ignorehitpause = 1

[state , hitpausetime獲得用HitDef]
type = HitDef
trigger1 = 1
attr = ,NA
hitflag = MAF
guardflag =
damage = 0,0
pausetime = 20,0
affectteam = B
ignorehitpause = 1

[state ,即死]
type = lifeset
trigger1 =!ishelper
value = 0
ignorehitpause = 1

[state , 死亡後返回]
type = selfState
trigger1 =!alive
value = 5150
ignorehitpause = 1

[state , 獲取凍結後轉入超即死狀態號]
type = ChangeState
trigger1 =!ishelper
trigger1 = hitpausetime > 1
value = 1000044
ignorehitpause = 1

;超即死
;透過512控制器溢出將敵方處於553-556位置的Alive刷為0，從而即死敵方
[Statedef 1000044]
type = U
movetype = U
physics = N
ctrl = 0

[state ,保險]
type = Selfstate
trigger1 = name = "Pretty Miyako Arima";當自己進來時
value = prevstateno
ignorehitpause = 1
[state ]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1
[state ]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
[state ]
type = lifeset
trigger1 =!ishelper
value = 0
ignorehitpause = 1
[state ]
type = null;Pause
triggerall =!ishelper
trigger1 =!alive
time = 2
movetime = 2
ignorehitpause = 1
[state ]
type = null;Superpause
triggerall =!ishelper
trigger1 =!alive
anim = -1
time = 2
movetime = 2
darken = 0
p2defmul = 1
ignorehitpause = 1
[state ];當凍結快結束時返回繼續獲取hitpausetime，避免512錯誤
type = ChangeState
trigger1 = hitpausetime < 2
value = 1000043
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,1000045,ifelse(hitpausetime<2,1000045,ifelse(alive>0,stateno,5150)))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,1000045,ifelse(hitpausetime<2,1000045,ifelse(alive>0,stateno,5150)))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,1000045,ifelse(hitpausetime<2,1000045,ifelse(alive>0,stateno,5150)))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,1000045,ifelse(hitpausetime<2,1000045,ifelse(alive>0,stateno,5150)))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = 1
value = ifelse(ishelper,1000045,ifelse(hitpausetime<2,1000045,ifelse(alive>0,stateno,5150)))
ignorehitpause = 1

[statedef 1000045]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = changestate
trigger1 = !ishelper
value = ifelse(hitpausetime < 2,1000043,1000044)
ignorehitpause = 1

[State ];狀態變更
type = statetypeset
trigger1 = ishelper
movetype = I;閒置
physics = N;重力、摩擦無視
ignorehitpause = 1

[State ];消除Explod
type = RemoveExplod
trigger1 = 1
IgnoreHitPause = 1

[State ];特殊斷言
type = Assertspecial
trigger1 = 1
flag = invisible;不可見
flag2 = noshadow;無影子
ignorehitpause = 1

[State ];無敵，防止被干擾
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State ];power封殺
type = PowerSet
trigger1 = 1
value = 0
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper&&root,alive
var(random%60) = 0
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper&&root,alive
fvar(random%40) = 0
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper&&root,alive
sysvar(0) = prevstateno
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper&&root,alive
sysvar(1+random%5) = 0
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper&&root,alive
sysfvar(random%5) = 0
ignorehitpause = 1

[State ]
type = destroyself
trigger1 = ishelper
trigger1 = !root,alive||roundstate>2
ignorehitpause = 1

[state ]
type = changestate
trigger1 = ishelper&&root,alive
trigger1 = time >= 150
value = 1000046
ignorehitpause = 1

[statedef 1000046]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[state ]
type = changestate
trigger1 = !ishelper
value = ifelse(hitpausetime < 2,1000043,1000044)
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper;為攻擊anim取得間者時觸發
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[State , 攻擊anim記憶]
type = Varset
triggerall = ishelper
trigger1 =!var(2);var(2)還未記憶動畫
trigger1 = hitpausetime > 0;得到hitpausetime ＝ hitdef打中了 ＝ 有攻擊框的anim
var(2) = anim
ignorehitpause = 1

[State ];無敵，防止被干擾
type = Nothitby
trigger1 = ishelper
value = SCA
ignorehitpause = 1

[State , 攻擊anim取得]
type = null
;type=null是一個沒有任何意義的控制器，但是其條件還是會被讀取
;因此拿來做變量賦值十分的方便
triggerall = ishelper
triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1;請記住這一條件
triggerall = var(1) = 0;停止探查Falg
triggerall = var(2) = 0;var(2)還未記憶動畫
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0
;上面的條件是什麼意思?
;首先，"var(x) := y"這樣的條件指的是將"y"這個值代入var(x)(類似varset)
;也就是說，這裡是將var(0)+1給代入var(0),使var(0)一直+1
;然後，將其加上()並乘以0，使這個條件永遠為0
;"||"代表"or"，也就是前後擇一成立，由於前面的"(var(0) := var(0) + 1) * 0"絕對為0，所以由後面來決定條件是否成立
;selfanimexist(X),指的是當X號動畫存在時此條件成立，這裡是= 0，也就是指動畫不存在時成立

;明明是動畫探查，卻要等動畫不存在時觸發?
;別急，事實上是這樣的:
;MUGEN的條件讀取呢，是依照"triggerall→trigger1→trigger2→..."這樣的順序讀取的
;然後，一旦當"triggerX"不成立時，在這之下的所有"triggerX"都不會被讀取，接著讀取"triggerX+1"
;順便一提，當triggerall不成立時，在其以下的所有trigger都不會被讀取

;基於此來重新看一遍上面的條件，當var(0)號動畫不存在時，selfanimexist(var(0))=0成立
;由於前一trigger1成立，MUGEN便接著讀取下一個trigger1，並因(var(0) := var(0) + 1) * 0使得var(0)+1
;並再次使用selfanimexist(var(0))=0檢查增加1的var(0)號動畫是否存在
;如果不存在，則繼續讀取下一個trigger1，以此類推
;當var(0)號動畫存在時，即當selfanimexist(var(0))=1時，trigger1便不成立了
;也就是說將不會繼續讀取剩餘的trigger1，而轉為讀取trigger2
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
;當var(0)號動畫存在時，將5代入var(1)
;還請記得這個控制器最上方的"triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) && 0"這個條件
;這條件的意思是指當var(1)>0成立時就將var(1)減去1（(var(1)>0)成立時返回1，不成立時返回0）
;也就是說當var(0)號動畫存在時將var(1)設定為5，之後每1幀減少1，直到為0為止
;當var(1)>0時，在下面的triggerall = var(1)=0便不成立了，也就不會讀取以下的所有條件
;簡單來說，當檢索到存在的動畫時，探查便會停止5幀；而這5幀便用來播放檢索到的動畫，調查是否有攻擊框存在
ignorehitpause = 1


[State , 長時間的Anim變更]
type = Changeanim
trigger1 = ishelper
trigger1 =!var(2);還未確定攻擊框存在時
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State , 變更為檢索到的動畫]
type = Changeanim
triggerall = ishelper
triggerall =!var(2)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State , 檢索重置]
type = Varset
trigger1 = ishelper
trigger1 =!var(2)
trigger1 = var(0) > 1000000000
var(0) = 0
ignorehitpause = 1

[State , 確定紅框用Hitdef]
type = Hitdef
trigger1 = ishelper
trigger1 =!var(2)
numhits = 0
attr = , HP
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 2, 0;重要，以獲得打擊暫停判斷動畫是否有攻擊框
ignorehitpause = 1

[state ];狀態變更
type = Statetypeset
trigger1 = ishelper
trigger1 =!var(2)
Statetype = C
Movetype = A;攻擊
IgnoreHitPause = 1

[state ]
type = Statetypeset
trigger1 = ishelper
trigger1 =!!var(2);確定攻擊框後，anim探查完成
Movetype = I;閒置
IgnoreHitPause = 1

;返返返!
[State State返指定];playerid被記錄在我方本體fvar(5)的helper為各種狀態號的儲藏庫
type=null
triggerall = var(16):= -1;state返重置
trigger1 = gametime%90 = [0,29]
trigger1 = var(16):= sysvar(0)
trigger2 = gametime%90 = [30,59]
trigger2 = var(16):= 200*(1+random%5)
trigger3 = gametime%90 = [60,89]
trigger3 = var(16):= ifelse(random%2, ifelse(random%2,ifelse(random%2,40,45),50), 5080)
ignorehitpause = 1

[State , state返]
type = Projectile
trigger1 = ishelper
trigger1 = root,alive
trigger1 = var(16) > -1
trigger1 =!!var(2);探查到攻擊框anim
attr = C,HP
projid = 999
projanim = var(2);使用探查到的動畫
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p1
offset = 0,0
ground.type = none
sparkno = -1
guard.sparkno = -1
pausetime = 0,0
p1stateno = var(16)
projedgebound = 100000000
projstagebound = 100000000
projheightbound = -100000000, 100000000
air.juggle = ifelse(root,const(data.airjuggle) < 0,2147483647,0)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State , state返]
type = Projectile
trigger1 = ishelper
trigger1 = root,alive
trigger1 = var(16) > -1
trigger1 =!var(2);未探查到攻擊框anim
attr = C,HP
projid = 999
projanim = root,anim+ifelse(random%2,0,ifelse(random%2,1,-1));使用敵方本體或附近的動畫
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p1
offset = 0,0
ground.type = none
sparkno = -1
guard.sparkno = -1
pausetime = 0,0
p1stateno = var(16)
projedgebound = 100000000
projstagebound = 100000000
projheightbound = -100000000, 100000000
air.juggle = ifelse(root,const(data.airjuggle) < 0,2147483647,0)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State , state返]
type = Projectile
trigger1 = ishelper
trigger1 = root,alive
trigger1 = var(16) > -1
trigger1 =!var(2);未探查到攻擊框anim
attr = C,HP
projid = 999
projanim = 200*(1+(random%3))+10*(random%5);使用可能存在攻擊框的動畫
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p1
offset = 0,0
ground.type = none
sparkno = -1
guard.sparkno = -1
pausetime = 0,0
p1stateno = var(16)
projedgebound = 100000000
projstagebound = 100000000
projheightbound = -100000000, 100000000
air.juggle = ifelse(root,const(data.airjuggle) < 0,2147483647,0)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State ]
type = ParentVarset
triggerall = root,alive
trigger1 = ishelper && parent,id = root,id
var(random%60) = ifelse((gametime%60=[0,29]),2147483647,-2147483647)
ignorehitpause = 1

[State ]
type = ParentVarset
triggerall = root,alive
trigger1 = ishelper && parent,id = root,id
fvar(random%40) = ifelse((gametime%60=[0,29]),2147483647,-2147483647)
ignorehitpause = 1

[State ]
type = destroyself
trigger1 = ishelper
trigger1 = !root,alive||roundstate>2
ignorehitpause = 1